CUSTOM
SKINS
Weapon finishes taken from mesh to material — UV layout, texture work and the material instance that ships in Source 2.
Custom assets, game systems, servers and digital products — built as one connected ecosystem.
I work across the visual, technical and operational layers of Counter-Strike 2.
Models. Maps. Plugins. Servers. Products.
Designed separately.
Built to work together.
Weapon finishes taken from mesh to material — UV layout, texture work and the material instance that ships in Source 2.
Agents built on a real skeleton: edge loops that deform, rigs that animate, materials that still read at distance.
Levels designed from the blockout up — sightlines, timings, lighting and navigation, before a single texture.
Gameplay systems written in C# on CounterStrikeSharp — state machines, events and rules the server can trust.
Game servers deployed, monitored and automated. The part players never see and always feel.
The web layer: platforms, dashboards and tools wired straight into the game servers behind them.
Not projects. Systems — each one designed, built and kept running.
Every discipline on this page connects to at least three others. The work is keeping those connections intact while everything grows.
Read the engine, the data and the constraints. Then decide.
Topology, UVs, layouts and interfaces — resolved before they are built.
Mesh and code, built in the same direction.
Break it on purpose, before players break it by accident.
Shipped to real servers, behind real traffic.
Watched, logged, kept alive.
I prefer systems that survive after the launch screen disappears.
The outcome matters more than the stack.
// unfinished on purpose
Prototypes, probes and things built to find out.
Everything below is running live on this page.
I’m Hexa.
I build inside and around Counter-Strike 2: from visual assets and custom environments to plugins, servers and full digital platforms.
My strongest skill is not a single tool. It is understanding how different systems fit together — and keeping them organized while they grow.
HAVE A HARD PROBLEM? Good.